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Transport giant gold patch
Transport giant gold patch








transport giant gold patch

Fixed an issue where loot could be destroyed if a Player died on top of an exploding vehicle.Fixed an issue where Players could experience dropped frames when switching Calling Card tabs.

transport giant gold patch

Fixed an issue where the Operator could disappear when the Player enters the Emblem or Calling Card tab and goes back.Fixed an issue where the Buy Battle Pass menu launched abruptly when accessed for the second time while on View Map in the Battle Pass tab.

transport giant gold patch

  • Fixed an issue where Weapon progress trackers could become misaligned with their Weapons in the Weapon Challenges menu.
  • Fixed an issue that prevented bots from being able to revive downed teammates.
  • Fixed an issue where the Player’s FOV would remained zoomed in after leaving control of the Gunship.
  • Fixed an issue where the Wheelson could be deployed on top of other vehicles.
  • Fixed an issue where the Player would have their controls locked if they tried to re-enter a Recon Drone as it dies, while looking through a Spotter Scope.
  • Fixed an issue where exiting the Tactical Camera would sometimes leave a blurry screen.
  • Redesigned AAR and Scoreboard to accommodate 6v6 and larger matches.
  • General visual improvements to the HUD in Gunfight.
  • Added a POI label under the Compass in Gunfight.
  • Added reticles and tracers to the Loadout preview in Gunfight.
  • Additions and improvements to the HUD for Search and Destroy and Rescue Modes.
  • Perk Packages now use a double-stacked row.
  • Added Pros and Cons for all Attachments.
  • Added the Pro-Tuned tag to the loadout preview widget for Blueprint-tuned Weapons.
  • Improved clarity on which Attachments have Skins, are Tunable, or are Pro-Tuned.
  • Added the ability to remove all of your equipped attachments on your weapon by pressing and hold RT/R2 in Gunsmith.
  • Added the ability to select Skins for Tacticals and Lethals… check out the new Wumpa grenade!.
  • transport giant gold patch

    Players can now view Skins for locked Operators.Added a new splash that calls out when a Player is downed or killed by more than one attacker.When a Player is downed while simultaneously under fire from multiple enemy Players, a text notifier will appear near their crosshair indicating the total number of recent attackers.Multiple Attacker Notifier Quality of Life.Fixed an issue where Bipod Attachments were not blocked on some Weapons when using the canted iron sights.300 BLK Overpressured +P ammunition to remain locked without unlock requirements, despite the Weapon being at max level Fixed an issue where the in-game challenge completed overlay for the KL40-M2 Drill underbarrel Attachment showed a placeholder name.Fixed numerous incorrect Attachment unlock criteria.Fixed an issue that caused Death Effects to intermittently occur on incorrect bodies.Fixed an issue with 12-Gauge Dragon’s Breath residual damage where it would be counted as a headshot for scoring.Fixed an issue with the SZ Aggressor-IR Optic where its ADS penalty was higher than intended.Players who have progressed beyond this level will have it retroactively granted to their account following the launch of Season 4.Added to Kastov-74u progression, replaces 5.45 Tracer at Level 9.Unlock through in-game Challenge: 25 Hip Fire Operator kills with the FTAC Siege.Hip to ADS Spread transition speed increasedīecomes accurate faster after aiming down sightsīullets to Kill decreased by 1 | Warzone Only For now, we will be retiring the term “Armor Damage” and any future changes that are Warzone specific will be followed by “Warzone Only.”īullets to Kill increased by 2 | Warzone Onlyīullets to Kill increased by 1 | Warzone Only While a select few Weapons are listed below, it is important to note that most Weapons will see their effectiveness altered as a result of the change to Armor Damage. These changes to Player Health and the application of Armor Damage ultimately result in the Time to Kill feeling slower, more consistent, and more reactable at every engagement distance.










    Transport giant gold patch